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Mixamo blender addon
Mixamo blender addon




Import FBX (without any changes in import properties) into Blender.Īnd if all worked as supposed to, just press Create Control Rig in 3Dview > Mixamo side (N) panel. upload your character (or download from Mixamo and re-upload "as your model") to let Mixamo run through its auto-rig process, assign motion and download as FBX. Import FBX addon has a feature Automatic Bone Orientation, but it will mess Mixamo's addon as well. One of the well knows issue is wrong interpretation of bone orientation. In your specific situation you would have to fix only Z axis of this controller by just 2 or 3 keyframes. Luckily for you Adobe released a Control-Rig addon that make this fix quite simple, because addon generates also IK controllers, that let you animate a leg almost by one bone. Motion is baked into bone rotations keyframes per frame, that make it quite difficult even for just 30 frames.

mixamo blender addon

here it looks like the data was automatically processed to keep feet contact with a floor without care of specific kind of motion.

mixamo blender addon mixamo blender addon

Mixamo's source data definitely doesn't follow same conventions, bone structure, naming, rig etc.






Mixamo blender addon